{"_id":"55b577d97a0ea40d004c4e7a","project":"55b41741c8f1ca1700e5e194","version":{"_id":"55b41742c8f1ca1700e5e197","project":"55b41741c8f1ca1700e5e194","__v":10,"createdAt":"2015-07-25T23:09:54.255Z","releaseDate":"2015-07-25T23:09:54.255Z","categories":["55b41742c8f1ca1700e5e198","55b526b3ef36f32100563f7c","55b5278910db590d00e7f78e","55b527a210db590d00e7f78f","55b527b310db590d00e7f790","55b527d3ef36f32100563f7d","55b5285610db590d00e7f792","55b57982ef36f32100563fc8","588111a7ca3cb60f00018f0d","588111d49e24c01900508c5d"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"","version_clean":"1.0.0","version":"1.0"},"user":"55a6dc0c112cf20d003a3196","__v":4,"category":{"_id":"55b57982ef36f32100563fc8","version":"55b41742c8f1ca1700e5e197","__v":1,"pages":["55b57b32ef36f32100563fcb"],"project":"55b41741c8f1ca1700e5e194","sync":{"url":"","isSync":false},"reference":false,"createdAt":"2015-07-27T00:21:22.499Z","from_sync":false,"order":4,"slug":"tutorials-creating-illustrations-with-publisher3d","title":"Tutorials: Creating Illustrations with Publisher3D"},"updates":[],"next":{"pages":[],"description":""},"createdAt":"2015-07-27T00:14:17.081Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":4,"body":"[block:callout]\n{\n  \"type\": \"warning\",\n  \"title\": \"Required Product: Publisher3D\"\n}\n[/block]\n\n[block:api-header]\n{\n  \"type\": \"basic\",\n  \"title\": \"Publishing Concepts\"\n}\n[/block]\nOnce you have created a storyboard of illustrations, you can publish to a variety of formats. The storyboard is the focus of publishing. Some publish options may require additional setup. The primary setup needed before publishing depends on the publish option as shown:\n[block:parameters]\n{\n  \"data\": {\n    \"0-0\": \"Publish Option\",\n    \"h-0\": \"Publish Option\",\n    \"h-1\": \"Illustrations\",\n    \"h-2\": \"Transitions\",\n    \"h-3\": \"Descriptions\",\n    \"1-0\": \"Images\",\n    \"2-0\": \"Vectors\",\n    \"3-0\": \"Movies\",\n    \"4-0\": \"Reader3D\",\n    \"5-0\": \"3D PDF\",\n    \"6-0\": \"Word\",\n    \"7-0\": \"Share3D\",\n    \"0-1\": \"Yes\",\n    \"1-1\": \"Yes\",\n    \"2-1\": \"Yes\",\n    \"3-1\": \"Yes\",\n    \"4-1\": \"Yes\",\n    \"5-1\": \"Yes\",\n    \"6-1\": \"Yes\",\n    \"7-1\": \"Yes\",\n    \"0-2\": \"No\",\n    \"1-2\": \"No\",\n    \"2-2\": \"No\",\n    \"0-3\": \"No\",\n    \"1-3\": \"No\",\n    \"2-3\": \"No\",\n    \"3-2\": \"Yes\",\n    \"4-2\": \"Yes\",\n    \"5-2\": \"Yes\",\n    \"6-2\": \"No\",\n    \"7-2\": \"Yes\",\n    \"7-3\": \"Yes\",\n    \"6-3\": \"Yes\",\n    \"5-3\": \"Yes\",\n    \"4-3\": \"Yes\",\n    \"3-3\": \"No\"\n  },\n  \"cols\": 4,\n  \"rows\": 8\n}\n[/block]\n\nImages are the simplest option and if that is your primary goal then you can safely ignore setting up transitions or descriptive metadata. \n\nIn contrast, animations require that the transitions be considered as both timing and the type of transition can have significant effect on the resulting movie.\n\nWhen creating interactive 3D documents it is best to consider transitions and descriptive metadata since both of these can add to your message.\n[block:api-header]\n{\n  \"type\": \"basic\",\n  \"title\": \"Publish Images and Animations\"\n}\n[/block]\nLet’s publish some images from our illustrations.\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/nCNiL8YTRMOf8djG0xwN_image111.png\",\n        \"image111.png\",\n        \"200\",\n        \"330\",\n        \"#41577b\",\n        \"\"\n      ]\n    }\n  ]\n}\n[/block]\n\n[block:callout]\n{\n  \"type\": \"success\",\n  \"body\": \"- Select the Publish Ribbon\\n- Observe that this switches to a mode that displays a preview of the published output in the main area and displays the Properties Panel for the default publisher.\\n- Click on the pulldown on the left side of the ribbon, then select “Raster”.\\n- Notice that the main area changes to a preview of the first raster image that you would create using the raster publisher and the Properties Panel displays the properties for the raster publisher.\\n- In Properties Panel, change the Image Type to “PNG”\\n- Now, select an image size of 1024 x 640 Pixels.\\n- Observe that the main area is modified to show a preview of the new settitngs.\",\n  \"title\": \"Select a Publish Mode\"\n}\n[/block]\n\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/aJe3YJssQNa3s00iY0sw_image113.png\",\n        \"image113.png\",\n        \"210\",\n        \"254\",\n        \"#4e9bf0\",\n        \"\"\n      ]\n    }\n  ]\n}\n[/block]\nWhen you publish raster images, you will need to select the Storyboard that will be published. This will let the publisher know that all of the illustrations in the selected Storyboard should be published.\n[block:callout]\n{\n  \"type\": \"success\",\n  \"title\": \"Select a Storyboard to Publish\",\n  \"body\": \"- Click on the Select Storyboard pulldown, choose “Default”. This is the storyboard that is automatically created when a Publisher3D project is created so all of your illustrations are included in it.\"\n}\n[/block]\n\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/GeXQPlRpSiqwtd5eMiLz_image115.png\",\n        \"image115.png\",\n        \"412\",\n        \"162\",\n        \"#8e7134\",\n        \"\"\n      ]\n    }\n  ]\n}\n[/block]\nWhen you publish raster images from your illustrations. All illustrations in the selected storyboard will be saved to the selected file format, in this case PNG. The filenames will be unique and are determined by the name of the illustration.\n[block:callout]\n{\n  \"type\": \"success\",\n  \"body\": \"- Select the Output tab in the Properties Panel.\\n- Notice that the tab displays the filenames that will be created on publish.\\n- Click on each of the filenames. \\n- Observe that as you click the filenames, the preview panel displays a preview of that specific illustration.\",\n  \"title\": \"Preview the Output Files\"\n}\n[/block]\n\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/0S1R4dvrS7eEmI2MpNpJ_image117.png\",\n        \"image117.png\",\n        \"206\",\n        \"144\",\n        \"#715550\",\n        \"\"\n      ]\n    }\n  ]\n}\n[/block]\nNow, let’s publish our raster images. \n[block:callout]\n{\n  \"type\": \"success\",\n  \"body\": \"- Verify that “Open after Publish” is checked. If it is not, check it.\\n- Click on “Publish Now”\\n- This will display a dialog asking you to pick a directory. Create a directory in the Desktop folder called “My Raster Images”\\n- Select the “My Raster Images” directory and click OK.\\n- Once the publisher has finished rendering the new illustrations, Windows will open the directory containing the new images.\",\n  \"title\": \"Publish Raster Images\"\n}\n[/block]","excerpt":"Learn about publishing options with Publisher3D and publish your first illustrations as images.","slug":"publishing-with-publisher3d-part-1","type":"basic","title":"Publishing with Publisher3D, Part 1"}

Publishing with Publisher3D, Part 1

Learn about publishing options with Publisher3D and publish your first illustrations as images.

[block:callout] { "type": "warning", "title": "Required Product: Publisher3D" } [/block] [block:api-header] { "type": "basic", "title": "Publishing Concepts" } [/block] Once you have created a storyboard of illustrations, you can publish to a variety of formats. The storyboard is the focus of publishing. Some publish options may require additional setup. The primary setup needed before publishing depends on the publish option as shown: [block:parameters] { "data": { "0-0": "Publish Option", "h-0": "Publish Option", "h-1": "Illustrations", "h-2": "Transitions", "h-3": "Descriptions", "1-0": "Images", "2-0": "Vectors", "3-0": "Movies", "4-0": "Reader3D", "5-0": "3D PDF", "6-0": "Word", "7-0": "Share3D", "0-1": "Yes", "1-1": "Yes", "2-1": "Yes", "3-1": "Yes", "4-1": "Yes", "5-1": "Yes", "6-1": "Yes", "7-1": "Yes", "0-2": "No", "1-2": "No", "2-2": "No", "0-3": "No", "1-3": "No", "2-3": "No", "3-2": "Yes", "4-2": "Yes", "5-2": "Yes", "6-2": "No", "7-2": "Yes", "7-3": "Yes", "6-3": "Yes", "5-3": "Yes", "4-3": "Yes", "3-3": "No" }, "cols": 4, "rows": 8 } [/block] Images are the simplest option and if that is your primary goal then you can safely ignore setting up transitions or descriptive metadata. In contrast, animations require that the transitions be considered as both timing and the type of transition can have significant effect on the resulting movie. When creating interactive 3D documents it is best to consider transitions and descriptive metadata since both of these can add to your message. [block:api-header] { "type": "basic", "title": "Publish Images and Animations" } [/block] Let’s publish some images from our illustrations. [block:image] { "images": [ { "image": [ "https://files.readme.io/nCNiL8YTRMOf8djG0xwN_image111.png", "image111.png", "200", "330", "#41577b", "" ] } ] } [/block] [block:callout] { "type": "success", "body": "- Select the Publish Ribbon\n- Observe that this switches to a mode that displays a preview of the published output in the main area and displays the Properties Panel for the default publisher.\n- Click on the pulldown on the left side of the ribbon, then select “Raster”.\n- Notice that the main area changes to a preview of the first raster image that you would create using the raster publisher and the Properties Panel displays the properties for the raster publisher.\n- In Properties Panel, change the Image Type to “PNG”\n- Now, select an image size of 1024 x 640 Pixels.\n- Observe that the main area is modified to show a preview of the new settitngs.", "title": "Select a Publish Mode" } [/block] [block:image] { "images": [ { "image": [ "https://files.readme.io/aJe3YJssQNa3s00iY0sw_image113.png", "image113.png", "210", "254", "#4e9bf0", "" ] } ] } [/block] When you publish raster images, you will need to select the Storyboard that will be published. This will let the publisher know that all of the illustrations in the selected Storyboard should be published. [block:callout] { "type": "success", "title": "Select a Storyboard to Publish", "body": "- Click on the Select Storyboard pulldown, choose “Default”. This is the storyboard that is automatically created when a Publisher3D project is created so all of your illustrations are included in it." } [/block] [block:image] { "images": [ { "image": [ "https://files.readme.io/GeXQPlRpSiqwtd5eMiLz_image115.png", "image115.png", "412", "162", "#8e7134", "" ] } ] } [/block] When you publish raster images from your illustrations. All illustrations in the selected storyboard will be saved to the selected file format, in this case PNG. The filenames will be unique and are determined by the name of the illustration. [block:callout] { "type": "success", "body": "- Select the Output tab in the Properties Panel.\n- Notice that the tab displays the filenames that will be created on publish.\n- Click on each of the filenames. \n- Observe that as you click the filenames, the preview panel displays a preview of that specific illustration.", "title": "Preview the Output Files" } [/block] [block:image] { "images": [ { "image": [ "https://files.readme.io/0S1R4dvrS7eEmI2MpNpJ_image117.png", "image117.png", "206", "144", "#715550", "" ] } ] } [/block] Now, let’s publish our raster images. [block:callout] { "type": "success", "body": "- Verify that “Open after Publish” is checked. If it is not, check it.\n- Click on “Publish Now”\n- This will display a dialog asking you to pick a directory. Create a directory in the Desktop folder called “My Raster Images”\n- Select the “My Raster Images” directory and click OK.\n- Once the publisher has finished rendering the new illustrations, Windows will open the directory containing the new images.", "title": "Publish Raster Images" } [/block]